Max Payne Game

Max Payne
Developer(s)Remedy Entertainment[a]
Publisher(s)Gathering of Developers[b]
Director(s)Petri Järvilehto
Producer(s)
Programmer(s)Markus Stein
Writer(s)Sam Lake
Composer(s)
  • Kimmo Kajasto
SeriesMax Payne
Platform(s)
Release
  • Microsoft Windows
    • NA: 23 July 2001
    • EU: 27 July 2001
    PlayStation 2Xbox
    • NA: 12 December 2001
    • EU: 14 March 2002
    Mac OS XGame Boy Advance
    • NA: 16 December 2003
    • EU: 19 March 2004
    iOSAndroid
    • WW: 14 June 2012
Genre(s)Third-person shooter
Mode(s)Single-player

Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world.[1] There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console.[2] The game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360.[3] The game was also re-released in 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS, Android, and in April 2016 for the PlayStation 4 as a PS2 emulated downloadable game in the PlayStation Store.[4]

The game centers on former NYPD detective Max Payne, who attempts to solve the horrific murder of his wife and daughter, in connection to a criminal case involving a designer drug named 'Valkyr' and while doing so, is entangled in a larger and complex conspiracy, involving the U.S. military. It features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo,[5][6][7] and it was one of the first games to feature the bullet time effect popularized by The Matrix.

Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. Developed across Rockstar Games Studios Worldwide, Max Payne 3 is now available for the Xbox 360, PlayStation3, Windows® PC, and MAC in North America and Europe. Max Payne: The Official Site May contain content inappropriate for children. Visit www.esrb.org for rating information.

Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. The game won a large number of accolades,[8] including the BAFTA Award.[9] As of 2011, the Max Payne series has sold over 7.5 million copies.[10] It also inspired a feature film with the same title.

Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the. Max Payne Video Review. Logitech drivers for windows 10. Max Payne, without a doubt, was one of the most highly awaited PC games of 2001. When the Xbox version was announced, many gamers wondered how the game would run. Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop is framed for murder and finds himself being hunted by the police, the mob, and a ruthless. Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows.Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games.A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world. Max Payne 2 Game Free Download Overview. Max Payne 2 is one of very exciting shooting games. This is a game which is full of excitement. This game is developed by Remedy Entertainment and published by Rock star games. This game belongs from the series of Max Payne and it is the second installment of this series. It was released on October 14, 2003.

  • 4Development
  • 5Reception and awards

Gameplay[edit]

Max Payne is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Almost all the gameplay involves bullet time-based gun-fights. Levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's internal monologue as the character determines what his next steps should be. Several of the game's levels involve Payne's surrealistic nightmares and drug-related hallucinations.

Initially, the player's weapon is a semi-automatic pistol. As the game progresses, other weapons become accessible, including melee and hand-thrown weapons. Some weapons can be dual-wielded. Max regains health by taking painkillers, which can be found throughout the levels. The game's AI is dependent on pre-scripted commands: most of the behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) is pre-scripted.

The gameplay of Max Payne revolves around bullet time, a form of slow-motion — when triggered, the passage of time is slowed down to such extent that the movements of bullets can be seen by the naked eye and enables Max to perform special moves. Although Payne's movement is also slowed, the player is still able to position the aiming reticle and react in real-time, providing an advantage over enemies. Occasionally, when the last character of an enemy group is killed, the viewpoint switches to a third-person view circling a falling body. Likewise, the camera may follow the path of a bullet fired from a sniper rifle.

The 'Dead on Arrival' game mode limits the player to only seven saves per chapter, and the 'New York Minute' mode forces the player to complete each chapter within the allotted time, which is replenished by killing enemies. Upon completing the game on 'Dead on Arrival', the player unlocks 'The Last Challenge' ('End Combat' or 'Final Battle' in the different versions), featuring a fight in perpetual bullet time against the 'Killer Suit' hitmen.

Plot[edit]

Graphic novel panels are used in place of cutscenes as narration, an element common to neo-noir

The story is told in medias res and consists of three volumes: 'The American Dream', 'A Cold Day in Hell', and 'A Bit Closer to Heaven'. The game begins in January 2001, as New York City finishes experiencing the worst blizzard in its history. The intro sequence shows Max Payne (James McCaffrey), a renegade DEA agent and former NYPD officer, standing at the top of a skyscraper building as police units arrive. He experiences a flashback from three years ago. Back in August 1998, Max returned home in New Jersey to find that a trio of apparent junkies had broken into his house while high on a new designer drug called Valkyr. Max rushed to aid his family but was too late: his wife (Haviland Morris) and their newborn daughter had already been brutally murdered, much to his devastation. After their funeral, Payne transferred to the DEA.

Download

Two and a half years later, Max is employed as an undercover operative inside the Punchinello Mafia family responsible for the trafficking of Valkyr. His DEA colleague B.B. gives Max a message asking him to meet Alex Balder (Chris Phillips), his handler and best friend, in a subway station at Roscoe Street. Max's arrival at the subway results in a shoot-out after he encounters mobsters working for Jack Lupino, a Mafia underboss in the Punchinello crime family, attempting a bank robbery by breaking through from the station. Working his way back to the surface, Max encounters Alex, who is killed by an unknown assassin. Payne becomes the prime suspect in Alex's murder because he is still undercover to the media and the fact that he fled the crime scene. Additionally, the Mafia find out that he is a cop and want him dead.

While searching for Lupino in businesses owned by him, Max busts a Valkyr drug deal and discovers that the Russian mobster Vladimir Lem is engaged in a fierce turf war against Punchinello's men. While searching, Max gets a phone call from a man named Alfred Woden, stating that the police have been tipped off as to his location, and he escapes. Max eventually finds Vinnie Gognitti, Lupino's right-hand man; he wounds and chases Gognitti through the city and learns the location of Lupino's hideout, a nightclub named Ragna Rock. After gunning down the insane Lupino, Payne meets Mona Sax (Julia Murney), a contract assassin, who pours him a drink which turns out to be laced with a sedative. In this state, Max is found by the Mafia and is dragged away to be tortured.

Max manages to escape from the Mafia-owned slaughterhouse and enters a brief alliance with Lem. He agrees to kill one of Vladimir's traitors, Boris Dime, and his men aboard the cargo ship Charon at the Brooklyn waterfront. The ship is carrying a shipment of high-powered firearms belonging to the Russian mob, which Max keeps in exchange for the favor. After surviving a bomb ambush at the Mafia restaurant Casa di Angelo, Max uses the Russian weapons to storm the residence of Don Angelo Punchinello. There he finds the body of Lisa Punchinello, Mona's sister, and discovers that the Don is only a puppet in the Valkyr market when the mafioso is killed in front of Payne by agents of Nicole Horne (Jane Gennaro), the ruthless CEO of the Aesir Corporation. Horne injects Max with an overdose of Valkyr and leaves him for dead, as he experiences a drug-induced nightmare and suffers internal torment from his feelings of guilt for not being able to save his family.

Windows 8.1 build 9600 activation. Windows 8.1 Activator Pro. On this page you can download activator for Windows 8.1 and carry out the activation within 20 seconds. It does not require activation via telephone. Now, with the activator for Windows 8.1 Pro you can save quite a lot of money. Activators suitable for Windows 8.1 build 9600. Oct 02, 2014  How to activate windows 8.1 pro build 9600 permanently in 1 minute with out any product key. Duration: 14:14. MJS TELUGU TECH 5,684 views. Nov 19, 2018  How to Activate Windows 8.1 Product key? Download Windows 8.1 Pro build 9600 Activator from this site. Disable antivirus software. Disconnect your Internet. Launch the Windows 8.1 activator from your PC. Select the Language. Try to install the Private Connection. Restart your PC. May 12, 2019  It is clear that the activation will dismissed after installation, but Windows will be installed. To activate Windows 8.1 after, use activator from the link below. Retail activation keys for Windows 8.1 Professional on the phone or online. All activation keys for Windows 8.1 have been tested previously and working. Windows 8.1 Activator Pro. Sometimes, activation procedure becomes a kind of headache. Moreover, it costs to a user some money to make Windows 8.1 licensed. Our site will help you to activate OS in three ways: fast, gratis and guaranteed. You may do it through special keys or codes as well as by using activation.

After surviving the overdose and awakening, Payne pursues his only lead to a steel foundry located over a hidden underground military research complex. Inside he discovers that Valkyr is the result of the Valhalla Project, an early 1990s U.S. military attempt to improve soldiers' stamina and morale following earlier Ladder experiments; the project was sharply halted due to poor results but was later secretly restarted by Horne through Aesir. He discovers that his wife accidentally found out about the project, and Horne let loose the crazed Valkyr test subjects into his house. Aesir initiates 'Operation Dead Eyes' to get rid of evidence and witnesses, including their scientists. Max escapes the bunker at the last moment just as it self-destructs.

Max gets a call from B.B., who arranges a meeting at an underground parking lot. At this point, Max has already figured out that it was B.B. who shot Alex and framed him for his murder. The meeting turns out to be an ambush, and a running gun-fight commences as Max chases B.B. through the garage. After killing the traitor, Max gets another phone call from Woden asking him to come to the Asgard Building. Alfred reveals himself to be part of a powerful secret society called the Inner Circle, which has strong ties to the U.S. government. The Inner Circle members inform Max about Horne's identity but cannot pursue her themselves because 'their hands are tied'. They ask Max to kill Horne in exchange for dropping any criminal charges against him. Suddenly, Asgard is overrun by Aesir gunmen who kill everyone in the meeting room except for Max, who escapes, and Woden, who pretends to be shot. Max has to fight his way out of the building.

Max arrives at the main office of Aesir Corporation and makes his way through the high-tech security building while avoiding strafing runs by a minigun-armed helicopter. Along the way, he runs into Mona again in an elevator, but Horne's men shoot her in the head after she refuses to kill Max; her body vanishes when Max goes back to the elevator. At the top Max confronts Horne, who escapes to the roof and boards the helicopter. Max shoots the guy wires of the building's antenna, which snaps off and crashes into the helicopter, killing Horne. The game's storyline arrives at the point where it first started: the NYPD ESU arrives at the scene, arresting Max and leading him out of the Aesir building, where he sees Woden. Knowing that Woden will ensure his safe passage through the judicial system, Max smiles.

Characters[edit]

Max Payne

Max Payne (voiced by James McCaffrey) is a fugitive DEA agent and former NYPD detective whose wife Michelle and newborn daughter were killed in connection with the Valkyr drug case. Max then goes undercover in the mob and eventually becomes a one-man-army vigilante waging a personal war on crime. Max ends up killing hundreds of gangsters and conspiracy enforcers while on the run from the police determined on stopping his vendetta against all those responsible for his family's death. He uses metaphors and wordplay to describe the world around him within his inner monologues, which often contradict his external responses to characters he speaks with. The game presents the story as retold by Max from his point of view.

Mona Sax

Mona Sax (voiced by Julia Murney): The twin sister of Lisa Punchinello and a contract killer, Mona is the femme fatale of the game. She has a grudge against her sister Lisa's abusive husband, Mafia boss Angelo Punchinello, whom she desires to kill. After Punchinello is killed, she sides with Nicole Horne, who hires her to kill Max. Finding herself unable to do so, she is shot in the head by Horne's henchman and collapses into an elevator.

Development[edit]

Remedy Entertainment developed an idea of a 'third-person action game' in late 1996, after completing Death Rally (their first game), inspired first by Loaded and then by the success of Tomb Raider (although determined to avoid its 'horrid camera system').[11] According to the game's story and scriptwriter Sam Lake, for him 'the starting point was this archetype of the private eye, the hard-boiled cop' that would be used in a game with a 'deeper, more psychological' story.[6] A game prototype and design document of the project, with the working titles Dark Justice and Max Heat (a wordplay on this is a TV show called Dick Justice and a porn film Max Heat, both featured in Max Payne 2), were soon created and shown to 3D Realms, who signed a development deal and production began.[12] In 1999, the designers traveled from Finland to New York to research the city, accompanied by two ex-NYPD bodyguards, to get ideas for environments and take thousands of photographs for mapping.[13]

Max Payne's standard outfit on display at the Game On exhibition at the Science Museum in London

For cutscenes, the developers found comic panels (with voice-overs) to be more effective and less costly to use than fully animated cinematics, noting that comic panels forced the player to interpret each panel for themselves and 'the nuances are there in the head of the reader [..] it would be much harder to reach that level with in-game or even pre-rendered cinematics'.[6] They also found it easier to reorganize the comic panels if the plot needed to be changed while developing the game.[6] The in-game engine is used for some cutscenes involving action sequences. The music for the game was composed by Kärtsy Hatakka.

Remedy used their game engine, which they dubbed MaxFX[14] (or MAX-FX, in development since early 1997). The only games that used this engine were Max Payne and its sequel, while a MaxFX level editor was also included in the release. MAX-FX was licensed to Futuremark, who used it for their 3DMarkbenchmark series with the last one being 3DMark2001 Second Edition.[15][16]

The first trailer showcasing an early version of the game's story and gameplay was shown at 1998 E3, attracting considerable interest due to its innovative content and effects (especially the MaxFX's 3D particle-based system for smoke and muzzle flashes), although 3D Realms producers later claimed they deliberately avoided overhyping the game.[17]Max Payne was initially scheduled to be released in the summer of 1999; however, it was repeatedly delayed and got heavily revamped in 2000. In particular, the game's graphics were improved to feature much more realistic textures and lighting, while the multiplayer mode was dropped. The game was eventually released for Windows on 23 July 2001.

As a result of the inevitable comparisons to The Matrix, the designers have included several homages to the film in order to capitalize on the hype: for instance, the detonation of the subway tunnel door to gain access to the bank vault is similar to the cartwheeling elevator door in the movie, while the introduction 'Nothing to Lose' level is similar to the lobby shootout scene in the film. Futuremark, which licensed the MAX-FX graphics for their 3DMark benchmark series, included a Matrix-like lobby shootout as a game test in the 2001 edition.[15]

Game Boy Advance version[edit]

The GBA version of the game was developed in 2003 by Möbius Entertainment (later Rockstar Leeds).[18][19] Since it was developed on a far less powerful platform, this version differs significantly from the PC versions and its Xbox and PlayStation 2 ports: instead of a 3D shooter, the game is based on sprite graphics and is shown from an isometric perspective. However, the other gameplay features have remained very similar to the original, including the use of polygonal graphics for the characters. The story also remained the same as in PC and console versions, though some levels from the original are omitted, and the game still features many of the original's graphic novel sections, complete with some of the voice-overs. The music was composed by Tom Kingsley.

Max Payne Mobile[edit]

On 6 April 2012, Max Payne was announced for Android and iOS, titled as Max Payne Mobile a port of the PC version of the original Max Payne.[20] The game was released for iOS on 13 April 2012, while the Android version was delayed until 14 June 2012. No major changes were made to the game apart from the HD overhaul.[21] A new version 1.3 was released on 18 March 2013 that fixes a bug that prevents users from accessing their cloud saves.[22]

Reception and awards[edit]

Max Payne Game

Sales[edit]

In its debut month, sales of Max Payne reached roughly 82,000 copies.[23] It became the United States' 19th-best-selling computer game of 2001,[24] with domestic sales of 300,782 units and revenues of $13.8 million.[25]

In the United States, May Payne's computer and PlayStation 2 versions respectively sold 430,000 copies ($16.9 million in revenue) and 1.6 million copies ($56 million in revenue) by 2006. According to Edge and Next Generation, this made Max Payne the country's 33rd-highest-selling computer game released between 2000 and 2006, and the 26th-highest-selling game launched for the PlayStation 2, Xbox or GameCube between those dates.[26][27]

The Entertainment and Leisure Software Publishers Association (ELSPA) awarded Max Payne's computer version a 'Silver' sales award,[28] and its PlayStation 2 version a 'Gold' award,[29] indicating respective sales of at least 100,000 and 200,000 copies in the United Kingdom.[30] The game ultimately totaled four million sales.[31]

Critical reviews[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 89/100[32]
(PS2) 80/100[33]
(XBOX) 89/100[34]
(GBA) 78/100[35]
(iOS) 75/100[36]
Review scores
PublicationScore
AllGame(PC) [37]
(PS2) [38]
(XBOX) [39]
Edge6/10[43]
GamePro[40]
GameSpot9.2/10[41]
GameZone9.2/10[42]
IGN9.5/10[44]
TouchArcade(iOS) [45]
Awards
PublicationAward
BAFTABest PC Game of 2001[9]
IGNReaders Choice Action Game of the Year,[46] 2001 Readers' Choice Best Story,[47] Best Graphics,[48] Best Sound[49]
GameSpotBest of E3 2000,[50] The Top Games of E3 2001,[51] Readers' Choice Game of 2001,[52] Readers' Choice Single-Player Action Game of 2001,[53] two 2001 Game of the Year nominations [54][55]

Max Payne was released to very positive reviews. AllGame praised the game's atmosphere, level and sound design while noting that the 'story is, at times, predictable and full of clichés' and that 'Unlike Half-Life, where the action is integrated perfectly with its simplistic, yet appropriate story, Max Payne frequently yanks you out of the game and forces you to look at a badly-drawn in-game 'graphic novel' and listen to mediocre dialogue.'[37] The review also noted a lack of replay value or multiplayer modes.[37] In a mixed review, Edge praised Max Payne for successfully integrating the bullet time mechanic into its core but criticized its linear and shallow level design.[43] While the graphics were generally praised for high-resolution textures, the character models lacked animated facial expressions (IGN criticized the titular character's 'grimace on his face that makes him look constipated').[56]

The game won many annual awards for the year 2001, including Best PC Game by the British Academy of Film and Television Arts; Golden Joystick Award by Dennis Publishing; Visitors Award Best PC Game at the European Computer Trade Show; Best Game of 2001, Best Graphics in a PC Game, and Best PC Action Game by The Electric Playground; Readers Choice Best Game and Best PC Game by Pelit; Computer Game of the Year by The Augusta Chronicle; Best PC Game of 2001 by Amazon.com; PC Game of the Year by Shacknews and by GameZone; The Best of 2001 - PC and Editor's Choice by Game Revolution; Reader's Choice Game, Best Single Player Action Game, and Best Xbox Game by GameSpot; Readers' Choice Game of the Year, Best Storyline, Best Graphics and Best of Use of Sound, and Best Adventure Game (Xbox) and Editor's Choice by IGN; Gamers Choice Award (Xbox) by Games Domain; Best Gimmick by GameSpy (runner-up in the Best Ingame Cinematics and Best Movie Trailer categories); and Editor's Choice and Best Innovation Destined for Overuse by Computer Gaming World.[8] The staff of IGN wrote: 'This game garnered so many votes from the readers that we almost decided to create a new Best Max Payne Game of 2001 category.'[46] The site also called it the 96th best PlayStation 2 game. They claimed that gamers thought of Max Payne instead of The Matrix when they thought of bullet time.[57]PC Gamer US presented Max Payne with its 2001 'Best Action Game' and 'Best Graphics' awards and the editors summarized the game as 'spine-chilling, exhilarating, and surreal'.[58]

The PlayStation 2 version suffered from reduced detail and occasional slowdowns, as the game stressed the limits of the console's power. Also, the levels were broken up into smaller parts so it would not tax the PlayStation 2's 32 MB of RAM, which according to IGN caused 'heavy disruption to the flow and tension of the story'. Otherwise, it was a faithful port that retained all of the content from the PC original. GameSpot awarded it an 8.0/10.0, (compared to the 9.2 ratings awarded to the PC and Xbox versions), saying 'If you can't play this intense, original action game on any platform except the PS2, then that's where you should play it--but only by default.'[59][60]

An early version of Max Payne was also a runner-up for the Best of Show award at the E3 in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault) and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.[61] In 2007, bit-tech included the game and its sequel on the list of the top five most moddable games.[62] It received two awards from Eurogamer, Best Game Cinematography Award and Best Game Character Award of 2001.[63]

Max Payne Mobile received mixed to positive reviews. Some praised the HD graphics overhaul, although pointed out the game's age and the issues with the touchscreen controls.[64]

Football Manager 2018 Game Free Download Torrent Football Manager 2018 continues to actively develop and offers each year a new part of his sports simulator of the football team. This time we suggest that you download Football Manager 2018 torrent for free and go into an exciting adventure that will determine how effective you are as a leader. Download Football Manager 2018 PC Steampunks Crack Torrent Sports Science – The new Medical Centre gives you a more complete overview free download of your squad’s injury situation, with your medical team providing advice on feedback on individual skidrow players’ injury risks and how to avoid injuries occurring during training. Football Manager 2018 PC free download torrent Football Manager 2018 will really introduce you to such a component of football business as management. This computer game is an economic strategy, not a sports simulator, as many might think. Skidrow Games - Pc Games - Full Game ISO Download - SKIDROW - RELOADED - CODEX - CPY - Repack Games - Best pc games - Single link pc game - Direct link game download. Fm 18 download. Download Football Manager 2019 v19.1.1 Cracked-FCKDRM STEAMWORKSFiX -? FCKDRM - CRACKED - SINGLE ISO LINK - TORRENT Simulation gaming perfected.

Sequels and film[edit]

A sequel, Max Payne 2: The Fall of Max Payne, was released in 2003.[65] The third game, Max Payne 3, was developed by Rockstar Games and released in 2012. Max Payne, a film loosely based on the video game, was released in 2008, starring Mark Wahlberg as Max and Mila Kunis as Mona.

Notes[edit]

  1. ^Ported to PlayStation 2 by Rockstar Canada, to Xbox by Neo Software, to Mac OS X by Westlake Interactive, to Game Boy Advance by Möbius Entertainment, and to iOS and Android by War Drum Studios.
  2. ^The PlayStation 2, Xbox, iOS and Android versions were published by Rockstar Games; the Mac OS X version was published by MacSoft in North America and Feral Interactive in Europe.

References[edit]

  1. ^'Max Payne on 4Player Network'. Archived from the original on 13 August 2014. Retrieved 13 August 2014.
  2. ^IGN (27 July 1999). 'Max Payne Dreamcast details'. Archived from the original on 26 October 2007. Retrieved 7 June 2007.
  3. ^Treit, Ryan (24 April 2009). 'Max Payne is an Xbox Original'. Xbox.com. Archived from the original on 1 June 2009. Retrieved 26 August 2009.
  4. ^Mead, Francesca (19 April 2016). 'New on PlayStation Store: Ratchet & Clank, Invisible Inc., Axiom Verge'. PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 7 June 2016. Retrieved 9 November 2016.
  5. ^Hermida, Alfred (21 September 2001). 'Dark, gritty world of Max Payne'. BBC News. BBC. Archived from the original on 12 September 2009. Retrieved 12 October 2007.
  6. ^ abcdThe Making of Max PayneArchived 18 June 2009 at the Wayback Machine, Edge, 2 November 2008
  7. ^'Max Payne Hard Boiled'. UGO.com. 19 October 2010. Archived from the original on 4 October 2013. Retrieved 16 September 2013.
  8. ^ ab'Max Payne Game Awards'. 3D Realms. Archived from the original on 10 November 2014. Retrieved 16 September 2013.
  9. ^ ab3D Realms (28 October 2001). 'Max Payne wins prestigious BAFTA Award!'. Archived from the original on 10 November 2014. Retrieved 23 December 2008.
  10. ^Orland, Kyle (14 September 2011). 'Grand Theft Auto IV Passes 22M Shipped, Franchise Above 114M'. Gamasutra. Archived from the original on 8 November 2011. Retrieved 12 November 2011.
  11. ^'The Apogee FAQ: Max Payne and Max Payne 2'. Rinkworks.com. 8 November 2002. Archived from the original on 9 March 2012. Retrieved 16 September 2013.
  12. ^J. Luis (26 February 2014). 'A Look Back At Remedy - GAMbIT Magazine'. Gambitmag.com. Archived from the original on 27 September 2016. Retrieved 26 September 2016.
  13. ^'Remedy Designers Visit New York!'. 3D Realms. 28 May 1999. Archived from the original on 10 November 2014. Retrieved 16 September 2013.
  14. ^'MaxFX'. Mobygames.com. Archived from the original on 1 April 2014. Retrieved 16 September 2013.
  15. ^ ab'3DMark 2000 HD'. Youtube.com. Archived from the original on 30 April 2014. Retrieved 16 September 2013.
  16. ^'3DMark 2001 - Lobby Sequence'. Youtube.com. 6 July 2007. Archived from the original on 2 September 2012. Retrieved 16 September 2013.
  17. ^'Game Matters: Max Payne: The Making of a Franchise'. Dukenukem.typepad.com. 23 November 2003. Archived from the original on 7 October 2013. Retrieved 16 September 2013.
  18. ^'Max Payne'. IGN. 18 December 2003. Archived from the original on 4 February 2016. Retrieved 26 September 2016.
  19. ^http://www.ign.com/articles/2003/12/16/max-payne-developer-interview
  20. ^'Max Payne Mobile heading to Google Play on June 14, is your device compatible?'. Androidauthority.com. 12 June 2012. Archived from the original on 17 June 2013. Retrieved 16 September 2013.
  21. ^Plant, Michael (12 April 2012). 'Max Payne Mobile explodes on to iOS and Android devices'. The Independent. London. Archived from the original on 14 April 2012.
  22. ^'Version 1.3: Max Payne releases new version'. Apple. 13 March 2013. Archived from the original on 5 March 2016.
  23. ^Walker, Trey (29 August 2001). 'Diablo takes July'. GameSpot. Archived from the original on 22 October 2001. Retrieved 26 May 2018.
  24. ^Walker, Trey (7 February 2002). '2001 game sales break records'. GameSpot. Archived from the original on 19 October 2004.
  25. ^Bradshaw, Lucy (31 January 2002). 'Markle Forum on Children and Media'(PDF). New York University. Archived(PDF) from the original on 19 June 2004.
  26. ^Edge Staff (25 August 2006). 'The Top 100 PC Games of the 21st Century'. Edge. Archived from the original on 17 October 2012.
  27. ^Campbell, Colin; Keiser, Joe (29 July 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on 28 October 2007.
  28. ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on 21 February 2009.
  29. ^'ELSPA Sales Awards: Gold'. Entertainment and Leisure Software Publishers Association. Archived from the original on 19 March 2009.
  30. ^Caoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on 18 September 2017.
  31. ^Edwards, Benj (21 August 2009). '20 Years Of Evolution: Scott Miller And 3D Realms'. Gamasutra. UBM. Retrieved 30 November 2017.
  32. ^'Max Payne for PC Reviews'. Metacritic. CBS Interactive. Archived from the original on 25 August 2010. Retrieved 12 October 2007.
  33. ^'Max Payne for PlayStation 2 reviews'. Metacritic. CBS Interactive. Archived from the original on 31 August 2010. Retrieved 12 October 2007.
  34. ^'Max Payne for Xbox Reviews'. Metacritic. CBS Interactive. Archived from the original on 24 December 2010. Retrieved 12 October 2007.
  35. ^'Max Payne for Game Boy Advance Reviews'. Metacritic. CBS Interactive. Archived from the original on 3 April 2011. Retrieved 12 October 2007.
  36. ^'Max Payne Mobile for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 18 October 2018.
  37. ^ abcKazhdan, Alex. 'Max Payne'. AllGame. Archived from the original on 12 December 2014. Retrieved 25 September 2016.CS1 maint: BOT: original-url status unknown (link)
  38. ^Thompson, Jon. 'Max Payne'. AllGame. Archived from the original on 12 December 2014. Retrieved 26 May 2017.
  39. ^Marriott, Scott Alan. 'Max Payne [Platinum Hits]'. AllGame. Archived from the original on 12 December 2014. Retrieved 26 May 2017.
  40. ^'Max Payne Review'. GamePro. Archived from the original on 7 June 2011. Retrieved 25 March 2010.
  41. ^Kasavin, Greg (28 July 2001). 'Max Payne Review'. GameSpot. Archived from the original on 16 July 2012. Retrieved 25 March 2010.
  42. ^'Max Payne Review'. GameZone. 16 December 2003. Archived from the original on 2 May 2009. Retrieved 25 March 2010.
  43. ^ ab'Max Payne'. Edge. No. 102. Future Publishing. October 2001. pp. 76–77.
  44. ^'Max Payne - PC Review'. IGN. 27 July 2001. Archived from the original on 13 August 2009. Retrieved 25 March 2010.
  45. ^Saricks, Brendan (13 April 2012). ''Max Payne Mobile' Review – Beautiful Bullet Time, Aged Like a Fine Wine'. TouchArcade. Retrieved 18 October 2018.
  46. ^ ab'Action Game of 2001'. IGN. 14 January 2002. Archived from the original on 27 September 2016. Retrieved 26 September 2016.
  47. ^'Best Story of 2001'. IGN. 17 January 2002. Archived from the original on 27 September 2016. Retrieved 26 September 2016.
  48. ^'Best Graphics of 2001'. IGN. 17 January 2002. Archived from the original on 27 September 2016. Retrieved 26 September 2016.
  49. ^'Best Sound of 2001'. IGN. 17 January 2002. Archived from the original on 27 September 2016. Retrieved 26 September 2016.
  50. ^'GameSpot Presents: Best of E3 2000'. Web.archive.org. 9 March 2010. Archived from the original on 9 March 2010. Retrieved 16 September 2013.
  51. ^'GameSpot Presents: The Top PC Games of E3 2001 - GameSpot'. Web.archive.org. 3 August 2004. Archived from the original on 3 August 2004. Retrieved 16 September 2013.
  52. ^'2001 GameSpot Readers' Choice Awards: Game of 2001'. Gamespot.com. Archived from the original on 7 July 2013. Retrieved 16 September 2013.
  53. ^'2001 GameSpot Readers' Choice Awards: Single-Player Action Game of 2001'. Gamespot.com. Archived from the original on 7 July 2013. Retrieved 16 September 2013.
  54. ^'Best Graphics, Technical'. Web.archive.org. Archived from the original on 15 January 2010. Retrieved 16 September 2013.
  55. ^'Genre Awards: Best Single-Player Action Game'. Web.archive.org. 14 January 2010. Archived from the original on 14 January 2010. Retrieved 16 September 2013.
  56. ^'Max Payne - PC Review at IGN'. Pc.ign.com. Archived from the original on 16 May 2012. Retrieved 31 July 2012.
  57. ^'Max Payne - #96'. IGN. Archived from the original on 22 February 2014. Retrieved 6 December 2013.
  58. ^Staff (March 2002). 'The Eighth Annual PC Gamer Awards'. PC Gamer US. 9 (3): 32, 33, 36, 36, 37, 40, 42.
  59. ^'Max Payne'. GameSpot.com. 6 December 2001. Archived from the original on 6 November 2011. Retrieved 31 July 2012.
  60. ^var authorId = ' by Doug Perry. '.Max Payne - PlayStation 2 Review at IGN'. Ps2.ign.com. Archived from the original on 21 May 2012. Retrieved 31 July 2012.
  61. ^'The 100 best PC games of all time'. PC Gamer. 16 February 2011. Archived from the original on 17 September 2013. Retrieved 16 September 2013.
  62. ^Brett Thomas (22 September 2016). 'Feature - The Top 5 Most Moddable Games | bit-gamer.net'. Bit-tech.net. Archived from the original on 11 September 2016. Retrieved 26 September 2016.
  63. ^'3D Realms Max Payne Game Awards'. 3drealms.com. Archived from the original on 10 November 2014. Retrieved 16 September 2013.
  64. ^Andrew Koziara (12 April 2012). 'iPhone App Video Review: Max Payne Mobile - iPhone app article - Andrew Koziara | Appolicious ™ iPhone and iPad App Directory'. Appolicious.com. Archived from the original on 8 August 2012. Retrieved 31 July 2012.
  65. ^Ivan Sulic (22 May 2002). 'E3 2002: Max Payne 2 announced'. Archived from the original on 17 May 2012. Retrieved 7 June 2007.

External links[edit]

Wikiquote has quotations related to: Max Payne (video game)
  • Max Payne archives at 3D Realms
  • Max Payne at MobyGames
  • Max Payne on IMDb

Max Payne Game Trailer

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Max_Payne_(video_game)&oldid=917199877'
The game released on 23 July 2001 for windows (PC). Developed by Remedy Entertainment and published by Gathering of Developers.Before downloading make sure that your PC meets system requirements.
System Requirements

Max Payne Game Ps4

  • Operating System: Windows XP, 2000, 7
  • Processor: Pentium or AMD 450MHz processor
  • Ram: 128 MB
  • Video Memory: 32 MB
  • Hard disc: 600 MB
  • Sound card: DirectX Compatible
  • Directx: 8.0
  • Keyboard and Mouse

Screenshots

How to Install?

  1. Extract the file using Winrar. (Download Winrar)
  2. Open “Max Payne 1 – ApunKaGames” >> “Game” folder.
  3. Double click on “MaxPayne” icon to play the game. Done!

Max Payne Gameplay

How to Download?
If your don’t know how to Download this game, just Click Here

Max Payne Game Trailer

Max Payne 1 Download
Click Here to Download This Game
Game Size: 600 MB
Password: apunkagames